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Registration & Payment
Teams may register and pay online or offline.
If paying offline, please make all checks payable to Overtime and mail them to:
Overtime Basketball
10725 N. Executive Ct.
Mequon, WI 53092
League Commitment Policy
A $100 League Commitment Fee is included in each team's registration fee.
This amount will be refunded at the conclusion of the league season provided the team:
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Participates in the league as scheduled.
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Complies with all league rules and policies.
Teams will forfeit the $100 League Commitment Fee if:
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They cancel within three (3) days of any scheduled league play date, or
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They are a no-show for any league play dates without prior approval from league directors.
This policy helps us maintain accurate scheduling, ensure competitive divisions, and minimize last-minute cancellations and no-shows that negatively impact other teams and the overall league experience.
Total Payment due per team: $895
League Information
The Overtime Girls League is designed to provide competitive, balanced games while creating a fun and organized experience for every team.
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The league schedule will be emailed to all coaches and team managers on Monday, October 28.
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Each team is guaranteed two (2) games per league day.
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The home team will wear light-colored jerseys.
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The away team will wear dark-colored jerseys.
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Each team is responsible for providing one scorekeeper.
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Only one coach may stand during live play.
Weekly Game Times
To provide consistency for teams and families, each age group will generally compete during the same time frame each week.
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3rd & 4th Grade: Saturday morning games
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5th & 6th Grade: Saturday early afternoon through evening games
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7th & 8th Grade: Sunday morning through early afternoon games
While exact game times may vary slightly, every effort will be made to keep teams within these designated time windows throughout the season.
League Format
Each grade level will feature two competitive divisions:
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Gold Division
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Silver Division
The schedule for the first three (3) weeks of league play will be predetermined based on team registration and our initial placement process.
Following the completion of the first three weeks, league standings and team performance will be evaluated. Teams may be moved between the Gold and Silver Divisions to create the most competitive and balanced matchups for the remainder of the season.
Grade Level Placement
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Teams are welcome to play up one grade level from the start of the season.
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During the first three weeks, teams will remain in the grade level in which they registered.
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Following the first three weeks of league play, the league reserves the right to move teams down one grade level, if appropriate, to create more competitive games and improve the overall league experience.
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All division and grade-level adjustments will be made solely at the discretion of league directors.
Our goal is to create the most competitive and enjoyable environment possible by ensuring teams are matched with opponents of similar ability throughout the season.
All-Star Day – November 29
Following the completion of the first three weeks of league play, the Overtime Girls League will host All-Star Day on Saturday, November 29.
Each participating club will have the opportunity to nominate athletes in three different events:
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⭐ All-Star Game
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🎯 3-Point Contest
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🏀 Skills Challenge
Each club may nominate:
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One athlete for the All-Star Game
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One athlete for the 3-Point Contest
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One athlete for the Skills Challenge
Teams may choose three different athletes or nominate the same athlete to participate in multiple or all three events.
Athletes may be nominated by their coach or teammates, with the final selection process left to each club's discretion.
All-Star Day is designed to recognize outstanding players while providing a fun, competitive experience for athletes across the league.
Game Rules
Game Format
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Two (2) 18-minute halves
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3–5 minute warm-up (depending on schedule adherence)
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2-minute halftime (or shorter if necessary to stay on schedule)
Clock Rules
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The game clock will stop only during the final one (1) minute of each half.
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If a team leads by 15 points or more, the Mercy Rule goes into effect:
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The clock will run continuously through all dead balls.
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The clock will stop only for:
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Timeouts
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Injuries
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Equipment or court malfunctions
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Overtime
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Overtime consists of one (1) minute of sudden death.
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The clock will stop on all dead balls during overtime.
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If neither team scores during overtime, the game will be decided by a best-of-three free throw shootout.
Timeouts
Each team receives three (3) total timeouts:
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Maximum of one (1) timeout during the first half.
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Maximum of two (2) timeouts during the second half.
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Unused first-half timeouts do not carry over.
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No additional timeouts are awarded during overtime.
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Any unused second-half timeouts may be used during overtime.
Fouls
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Players are disqualified after five (5) personal fouls.
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On the 7th team foul of each half, the opposing team will shoot the single bonus.
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Double bonus will not be used.
Technical Fouls
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One technical foul results in:
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Two (2) free throws
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Possession of the basketball
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A second technical foul results in automatic ejection.
Defensive Rules
Mercy Rule
Once a team leads by 15 points or more:
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No full-court press is allowed.
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The running clock remains in effect until the lead falls below 15 points.
3rd–5th Grade Divisions
For all 3rd-5th Grade divisions:
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No zone defense.
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No full-court press.
Exceptions:
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Final two (2) minutes of the second half.
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Final one (1) minute of overtime.